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Post from MMO I found might be useful for our tanks/healers:
Every third spear that conflicted with brands ( so the last one before you had to switch platforms). The brands itself only deal damage when the debuff expires - so running/jumping through people with diffrent marks is not an issue. Make sure to either stand away entirely from people with diffrent marks or be able to make it back in time to stand in your camp at the very moment the debuff expires. For tanks, this leads to a conflict of interest: You jump/run away to lower the spear´s damage on yourself but you need to return early enough to be able to taunt for the other tank´s spear. This is problematic, when you would have to cross the path with diffrently branded people. That is why we BoPed every third spear. In realtime this would look as the following:
- Phase 3 starts - you should have positioned Odyn at the mark pointing towards the entry, since that is the shortest distance to all three platforms. - Drag Odyn to his tank position. - Tank A receives first spear debuff - Tank B taunts - Tank A runs away, pops cooldowns and/or calls for appropriate externals (If the personal cooldown was strong (Shieldwall), call for something small like ironbark, if the personal cooldown was weak, call for something like a Monkbubble/sacrefice) - Tank A returns. Meanwhile Tank B reiceives second spear debuff. - Tank A taunts. - Tank B runs away, pops cooldowns and/or calls for appropriate externals as descirbed above - Tank B returns. Meanwhile Tank A receives third spear debuff. - Tank B taunts. - Tank A STAYS at position and gets BoP. Meanwhile the whole raid gets branded. - Everyone, including both tanks, move to their assigned positions. - Tank A obviously doesn´t have to run back, since he didn´t run away in the first place - Diffrent platform gets active. - Odyn gets dragged to the tankposition of that platform.
From there on it´s rinse and repeat.
Some other pointers: - If handled correctly, the runebrand damage is laughably low. If handled incorrectly, it kills people. - The spear´s nature damage on the whole raid is not affected by the distance the tank ran away. Nontheless, the spear´s damage is hugh and raidcooldowns like tranquility should be used for those. - All cooldowns need to be precisely assigned. A single instance of two healers accidently applying both of their single target cooldowns will lead to a lack of cooldowns for later spears. - expect 8-10 spears depending on your raid damage. - It is never wise to run into the sacred flames of the inactive platforms. Damage is ridiculous high. - Doding the tornadoes as a tank is a bitch. They move!
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