General Mechanics and Abilities
Normal and Heroic
Throughout the fight, players and the boss will be affected by Passage of Time. This will change your movement speed, casting speed, attack speed, and cooldown duration.
The tank will take steadily increasing damage as Chronometric Particles stacks higher.
If they reach 9 stacks, they will die and the entire group will take moderate damage from Chronometric Overload.
Avoid the impact locations of Burst of Time.
Avoid the Temporal Orbs as they move across the room.
On Heroic, when affected by Time Bomb move as far away from the group as possible.
Players affected by Time Release will need to be healed as much as possible before it expires to help mitigate the damage the group takes.
Waning Time Particles will spawn periodically.
Chronomate deals damage to whoever is tanking the Particle.
They continually cast Warp Nightwell which deals increasing damage to the group.
This should be interrupted as much as possible. On Heroic, when the Particle reaches 30%, this ability is no longer interruptable.
When killed, they leave behind a Temporal Rift.
Touching a Rift will give you a Temporal Charge, causing increasing damage over time to the affected player.
When Chronomatic Anomaly casts Power Overwhelming it must be interrupted by someone with a Temporal Charge standing inside it.
This will trigger Temporal Smash.
Looking at the Dungeon Journal, there doesn't seem to be anything different on Mythic difficulty, besides of course everything hitting harder and having more health.
Healing this fight will change between easy and difficult depending on how the flow of time is altering cooldowns and abilities.
On Heroic, be aware of the burst damage from Time Bomb. This shouldn't require and group-healing cooldowns unless the affected player didn't make it far enough away.
Be aware of the raid damage caused by Waning Time Particles if they aren't interrupted.
Whoever picks up Temporal Charge will need additional healing.
The group will take critical damage if Power Overwhelming is not interrupted immediately.
Debuffs to Track
Time Release is a healing absorb that must be healed quickly to prevent excessive group-wide damage.
Temporal Charge causes the affected player to need additional healing.
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Khanfu: open beta going on..it plays really well and TBC was in my top 2 expansions
Eugypsy: Grats Kyn!
Arvandar: add me on league fruit, i play every once in a while. Summoner name is Arvandar
Kynpäl: Also, it's a girl. :)
Kynpäl: Love POE - Greg and I play since there is no required time needed lol. I don't think he cares for the Beta but I'll ask him tonight.
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Iskariot : KYN! a couple 7-8/10 guilds turns out im HALF-decent but i died to seeker swarm and bloods on tich
Hose: Hose#1115 if you want to keep in touch or just flat out yell at me
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Leske: Well we had a good run bois. CStahl#1323 if you would like to add me.
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